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MOO - its not just for cows anymore!
ArchWizards and Wizards

I'm not an expert on being a wizard, but I have 
5 wiz bits, and 2 Arch-Wiz perms. So, I've seen 
a lot of things that go wrong. I will not state the 
obvious here, because there are plenty of places 
for you to go to get basic information on starting 
a moo and wizard perms. If you're a new Arch, or a 
new wiz...take heed. You SHOULD have a 
public_identity character to do all your programming 
wih. There are TONS of things you can mess up with
your wizard perms that a regular programming character 
cannot. Do not make your public_identity character 
$wiz, because this will put you in the same tuff spot 
when it comes right down to it. $programmer will work 
fine for coding and everyday stuff. 

If you are a new Arch. Don't use #2 for your main 
character. You can, however set its gender, and rename 
it to GOD or whatever, but when that's done, tuck #2's 
password away somewhere and only use it when necessary. 

NEVER @recycle #0...THIS IS VERY BAD...
Don't laugh - I've seen it happen.

For that matter, you should have NO reason whatsoever 
mucking around with any object with a number lower than 
#90. (Especially if you don't know much about coding) 
If you want a different player class, make a child of #6.
Don't alter or add to #6.

Here are some links that you might find interesting:
How To Build A Really Good MOO

The Lost Library of MOO

ANSI CORE Another ANSI Core I will be sure to add more as I find more.

Basics MOO List Programming

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This page created and maintained by Lorna Dean and updated constantly. This page and its contents may not be duplicated by anyone without express consent of the owner of these pages. (c)1999 Dixie-Chick