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ArchWizards and Wizards
I'm not an expert on being a wizard, but I have
5 wiz bits, and 2 Arch-Wiz perms. So, I've seen
a lot of things that go wrong. I will not state the
obvious here, because there are plenty of places
for you to go to get basic information on starting
a moo and wizard perms. If you're a new Arch, or a
new wiz...take heed. You SHOULD have a
public_identity character to do all your programming
wih. There are TONS of things you can mess up with
your wizard perms that a regular programming character
cannot. Do not make your public_identity character
$wiz, because this will put you in the same tuff spot
when it comes right down to it. $programmer will work
fine for coding and everyday stuff.
If you are a new Arch. Don't use #2 for your main
character. You can, however set its gender, and rename
it to GOD or whatever, but when that's done, tuck #2's
password away somewhere and only use it when necessary.
NEVER @recycle #0...THIS IS VERY BAD...
Don't laugh - I've seen it happen.
For that matter, you should have NO reason whatsoever
mucking around with any object with a number lower than
#90. (Especially if you don't know much about coding)
If you want a different player class, make a child of #6.
Don't alter or add to #6.
Here are some links that you might find interesting:
How To Build A Really Good MOO
The Lost Library of MOO
Another ANSI Core
I will be sure to add more as I find more.
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